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- #GHOST TOWER OF INVERNESS 5E MOD#
- #GHOST TOWER OF INVERNESS 5E MANUAL#
- #GHOST TOWER OF INVERNESS 5E SOFTWARE#
- #GHOST TOWER OF INVERNESS 5E CRACK#
If they ever release PDFs of the core books, the first thing I'm going to do is make myself some POD versions with decent cover art.
#GHOST TOWER OF INVERNESS 5E MANUAL#
The Monster Manual is the least offensive of them, but the color scheme of the PHB cover honestly makes me want to vomit. On the whole, I think the interior art is mostly good, but the cover art is too monochromatic and lame. In my experience it seems like it can take about 30-60 minutes depending on if you have to pick spells or not. It would be nice if they got you up and running more quickly. This is kind of a head scratcher, like, how'd they screw this up? Also, character creation takes way too long. I think it should go Abilities > Race > Background > Class. Character creation as outlined is a bit goofed up and can necessitate some backtracking to re-select skills that are duplicated and that sort of thing.It makes the 2E CD-ROM suite look like sleek Apple software.
#GHOST TOWER OF INVERNESS 5E SOFTWARE#
Fantasy Grounds, the only application that is fully licensed to have all the PC options, and meant for online play, is one of the worst pieces of software I've ever had the displeasure of trying to use. It makes me very sad because these things would make my life so much easier as a DM/Player of the game. The SRD is out now, so we have and people can at least start building stripped-down versions of these tools, but they won't legally be able to support all the options in the PHB.
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Character generation isn't extremely cumbersome, but it's time-consuming and complex enough that an app like the 4E character builder would be welcomed with open arms (minus the monthly subscription fee of course).
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I haven't found many of these tweaks that I wouldn't be able to classify as improvements, although the way the sleep spell works is a bit clunky.
#GHOST TOWER OF INVERNESS 5E MOD#
Examples: add DEX mod to ranged weapon damage (even crossbows), partial move/act/partial move is something everyone can do without fancy feats, the concentration mechanic, the attunement mechanic, magic item and spell mechanics, etc. This is really cool because it's like rediscovering D&D all over again.
#GHOST TOWER OF INVERNESS 5E CRACK#
The game is without a doubt D&D, but every time I crack open one of the books I find a new twist on something. My players don't seem to have latched onto this at all, but for my PC, it was great to have the handful of cues from Trait/Ideal/Bond/Flaw to help me figure out how my character would act.
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I dished out massive damage and, due to Frenzied Berserker, if the enemy didn't reduce me to red mush (literally you'd need a disintegrate or other save-or-die effect) I could just keep on going. I was like ~12th level and could kill monsters all by myself meant to take on a 15th level party. Without intentionally being a munchkin I made a character that was soloing encounters multiple CR above my level. That would be late 3.5e, where some builds could do patently absurd things (mostly due to spell and prestige class bloat). Oh, and if you want to complain about power level then 5e really isn't the version to be bitching about.