![texture blender trees texture blender trees](https://sites.google.com/site/terrymorgan1213/_/rsrc/1468879806886/tutorials/tree-d/beut_tree_5284.jpg)
Next we’ll need to create some more volume. This seperates the trunk from the rest of the mesh. Select a vertex of the trunk, and hit cnrl > L to select the whole trunk. Now select the tree and hit tab to go into edit mode. We’ll need a mesh so convert it by pressing alt > c and click on mesh from curve/meta/surf/text. If you have made your tree with sapling, you’ve got a curve object. Note that we do not need leaves, so if you do have them, delete them now. You can adjust the settings but there are two basic things that have to be done for this technique to work.Ĭheck bevel, to add some thickness to the curve and set the amount of levels to three. Now an enormous amount of settings will appear in the tool shelf. Now add a tree by pressing shift > a and curve > add tree. Seach for sapling and check the box to enable it. Click on file and on user preferences, then browse to the addons tab. To use it you’ll first have to turn it on. Sapling is an addon that comes with blender. Personally I think arbaro offers more control, but to keep things simple I’ll use sapling here. Blender has an addon, sapling,that does just that, but if you would like to use arbaro you could do that aswell. to achieve this we’ll use a computer generated tree and two volume materials.įirst off we need a tree.
![texture blender trees texture blender trees](https://img2.cgtrader.com/items/2205400/cbcadc5c6b/large/free-tree-in-blender-3d-model-low-poly-blend.jpg)
In this tutorial we’ll do something you would usually want to avoid, making a non-realistic tree, whilst still getting a pleasant result.